Koji Igarashi is doing a lot of conversations these days. Whether it’s a talk about the new 2D retro sequels or questions regarding the Castlevania Judgment gaming style, he is always in the upfront to answer any queries. He is often asked that why Castlevania is a 3D game? The inevitable answer given by him is that he audiences are more interested in swinging the Wiimote to whip. Therefore he decided to implement these mechanics in the game. Koji also stated that the styles and approach used by his franchise and that of third party (Konami) are pretty different in terms of budget and presentation.
According to the Koji ‘IGA’ Igarashi, whether a developer can create a game for core gamers with the lowest development cost or he can find a completely separate market for these cheerers outside this gaming world. He surely hopes that low budgeted Castlevania games will prove more worth playing. Therefore, currently Koji is waiting for Mega Man 9, which is the console game that reuses 8-bits style. Being a retro gaming fan himself, Koji thinks that the success of these types of sequel may open many new doors for the franchise.